Interactive Classroom

Scripted Objects for the Virtual Classroom

The Interactive Classroom contains scripted objects - such as sit prims - that simplify or automate some of the basic actions that are typically part of a lesson.

Automatic Notecard Giver
Drag a notecard to the [podium/stage], and any user who takes a seat is offered that notecard
No-HUD "Raise Hand" animation (with tally)
On touching the "Raise Hand" sign, any seated avatar's hand will raise; touch again and their hand lowers. Faculty group members have option to reset totals, display totals as floating text above sign, and receive totals via IM.
Touch control Parcel Media display
Prepare a notecard with proper formatting (see sample "Media URLs" notecard), then Drag the notecard onto display to submit URLs; touching the display panel opens a menu with the media titles assigned with the notecard
Touch advance Image Display
Ctrl-Drag snapshots or textures onto the panel, or add to Content in Edit view; touch panel to advance display to next image; images will appear in alphabetical order, by texture name.
SpeakEasy HUD with Message Board relay
"SpeakEasy reads text from a notecard and speaks it in public chat, as if it were coming from you." ( more info at ) The Wikitecture Classroom version has been modified to also send the text to the Classroom Message Board.

Notes below this line were recorded prior to participant voting on Nov 24th.

Interactivity can be provided in two ways: in a Integrated System or with a Tool Kit. Each approach could have advantages, depending on the teacher or the particular lesson being facilitated. See Also: Interactive Pods, addressing the design of media platforms for asynchronous use. (Link)

Teacher's Tool Kit

A collection of scripted objects available separately, operating individually; each object being rezzed by teacher as needed.
A Teacher's Tool Kit could include:

  • SpeakEasy HUD
  • Notecard giver
  • Message board
  • Interactive Image display
  • Parcal media display
  • Instructions Notecard - detailed notes about the use of each object, or reference to where such information can be found (online?); A video could be created to illustrate the interactive objects, even demonstrate their operation.


Where a Virtual Classroom design contains "seats", those objects can also be interactive:

  • On sit, the student could automatically receive items such as notecards, landmarks, objects; as submitted for distribution by the teacher (drop item on stage/podium, and that item is automatically offered to student on sit).
  • Seat scripts can provide for avatar animations, such as hand raising (what else? maybe a "yawn" button? ).
  • Seats could be linked to a "Raise Hand" sign; on touch, avatar is animated with hand raising gesture and a tally is kept for reporting by chat or floating text display (this is suggested as an alternative to HUD or chat driven commands for this simple gesture)
  • Student names and agent keys could be stored for use later (i.e., teacher could elect to receive list of all attending students via email)
  • Students might have the ability to directly submit questions through their seats which might then appear on a scrolling message board. This would prevent active interruptions of a lecture or presentation, and the professor would be able to instantly gauge what concepts are being understood or not understood. The students might even submit questions anonymously to reduce anxiety if they think the question might be 'dumb' or irrelevant (which frequently keeps many students from asking clarification or other questions). Each question might also have an 'agree' category that allows other students to put a checkmark next to the question indicating that they also have the same question or lack of understanding of a topic.

Seats could remain in a non-listener state (minimizing server load) until student touches a "Post a Question" sign at front of classroom. Seat then executes a routine by which student can submit text via chat on a remote channel.

Integrated System

A set of scripted objects that are elements of the classroom space design. All can be controlled by a centralized, menu-driven process (i.e., "touch podium > select option" or even a dedicated Teacher's HUD).

NOTE: It might be ambitious to think that a networked set of scripted objects and media control gadgets are helpful. Such tools represent an extra layer of interactivity imposed on the (already new and challenging) platform.

Control Options could include:
  1. Get Help (receive Instructions Notecard for operating classroom objects)
  2. Reset Classroom
  3. Assign Marquee Info
  4. Submit notecard, landmark, or object for class distribution
  5. Advance Message Board text
  6. Select video and webpage URLs for display
  7. Request report of all students present (seated avatars)

Feedback/Response System

Visualizing Usage Statistics-
A 'usage statistics' script that would allow the professor to track how many times a particular kiosk/toolkit item is accessed for content. If a kiosk contains 'click-to-advance' content (aka when a student is done with a particular lesson/activity they hit a button to move to the next one) the kiosk could even track how long a particular lesson/activity is being accessed. This might allow the professor to manually or automatically compile usage statistics into visual charts or graphs (for example to assess overall kiosk traffic, trends, problem areas, or long delays with particular lessons/activities).

(Ask Omei Turnbull for demonstration of his new media display [with camera control])

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