Hello :)
Keystone suggested that I take a look at the design and lend some spit-shine to it… I'm a SL user with about 5 years of building experience. I generally know how to make a good build great as far as polishing goes.
The design as is is pretty good, I'd say, there's just some minor corrections I'd make… I'll make a new copy and show/submit it once I've finished.
Basically, if we're going to be designing in SL, certain things need to be done to make it really wow any passerby/users…
1) Shadowing. Most users in SL don't notice this until it's shown in a really nice build. The eye prefers seeing shading in order to really know the depth of an object… SL's no different. Shadows and edge darkening of textures need to be applied to make the build appear more realistic.
2) Prim alignment - this is a biggie. Mis-aligned prims break the immersion and make the build look thrown together. Building to a grid and using rounded numbers for prims help with this immensely.
3) Texture-flicker - this is a bit of a technical term… basically when two prims are overlapping exactly, the two textures will "fight" for rendering. The result is a lot of flickering noise on the build. I saw a few areas where this was happening.
Basic misc. stuff, really. Just needs polish. I really like the axis of movement you guys have designed between the two structures.
I'll be ripping the build apart and putting together a polished versino very soon to help out :)