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		<title>Tasks for Polishing the Final Design (new threads)</title>
		<link>http://studiowikitecture.wikidot.com/forum/c-71102/tasks-for-polishing-the-final-design</link>
		<description>Threads in the forum category &quot;Tasks for Polishing the Final Design&quot; - This forum is for both declaring those tasks you would like to work on, as well as suggesting tasks that need to completed on the final design before presentation. Acting as a kind of &#039;To-Do&#039; list, this forum will hopefully prevent members from duplicating each other&#039;s work.</description>
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				<guid>http://studiowikitecture.wikidot.com/forum/t-120741</guid>
				<title>Platforms - polish and finalize</title>
				<link>http://studiowikitecture.wikidot.com/forum/t-120741/platforms-polish-and-finalize</link>
				<description>This is where we can talk about how to best incorporate and finalize the platform system to include in the final build.</description>
				<pubDate>Fri, 16 Jan 2009 18:15:58 +0000</pubDate>
				<wikidot:authorName>Keystone Bouchard</wikidot:authorName>				<wikidot:authorUserId>50998</wikidot:authorUserId>				<content:encoded>
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						 <p>Omei and Daruma already have a great 'emitter' system built - and Daruma's platforms look great. Do we need to do any final tweaking and polishing of the platforms to include in the emitter? We will need to 'activate' and 'load' the emitter system on each platform, and be sure avatars have a place to stand while the platform shifts-shape so they don't fall to the ground. I think, for the final build, we should include a single platform floating above the ground level building, with this emitter unit attached - so people can cycle through the various platform options available.</p> <p>What do you think?</p> 
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				<guid>http://studiowikitecture.wikidot.com/forum/t-120739</guid>
				<title>Ground level buildings - final polish and design</title>
				<link>http://studiowikitecture.wikidot.com/forum/t-120739/ground-level-buildings-final-polish-and-design</link>
				<description></description>
				<pubDate>Fri, 16 Jan 2009 18:11:02 +0000</pubDate>
				<wikidot:authorName>lordfly digeridoo</wikidot:authorName>				<wikidot:authorUserId>269064</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello :)</p> <p>Keystone suggested that I take a look at the design and lend some spit-shine to it… I'm a SL user with about 5 years of building experience. I generally know how to make a good build great as far as polishing goes.</p> <p>The design as is is pretty good, I'd say, there's just some minor corrections I'd make… I'll make a new copy and show/submit it once I've finished.</p> <p>Basically, if we're going to be designing in SL, certain things need to be done to make it really wow any passerby/users…</p> <p>1) Shadowing. Most users in SL don't notice this until it's shown in a really nice build. The eye prefers seeing shading in order to really know the depth of an object… SL's no different. Shadows and edge darkening of textures need to be applied to make the build appear more realistic.<br /> 2) Prim alignment - this is a biggie. Mis-aligned prims break the immersion and make the build look thrown together. Building to a grid and using rounded numbers for prims help with this immensely.<br /> 3) Texture-flicker - this is a bit of a technical term… basically when two prims are overlapping exactly, the two textures will "fight" for rendering. The result is a lot of flickering noise on the build. I saw a few areas where this was happening.</p> <p>Basic misc. stuff, really. Just needs polish. I really like the axis of movement you guys have designed between the two structures.</p> <p>I'll be ripping the build apart and putting together a polished versino very soon to help out :)</p> 
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				<guid>http://studiowikitecture.wikidot.com/forum/t-120720</guid>
				<title>Interactive Classroom refine / polish / finalize</title>
				<link>http://studiowikitecture.wikidot.com/forum/t-120720/interactive-classroom-refine-polish-finalize</link>
				<description>I&#039;m hoping Azwaldo will have time and interest to refine and polish his &#039;Interactive Classroom&#039; build-out for the final design</description>
				<pubDate>Fri, 16 Jan 2009 16:38:08 +0000</pubDate>
				<wikidot:authorName>Keystone Bouchard</wikidot:authorName>				<wikidot:authorUserId>50998</wikidot:authorUserId>				<content:encoded>
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						 <p>The design concept that seeded the final design included Azwaldo's 'Interactive Classroom' technology as an integral part of its functionality. I'm hoping this thread can cover any discussion or task prioritization around the final build-out of that system.</p> <p>Ideally, I think it should be built into the classroom shown off to the side in the design - so perhaps taking a copy of that classroom into inventory, then building out the interactive classroom inside of it and submitting it as a new leaf would be the most efficient way to incorporate it?</p> <p>Thanks!!! KB</p> 
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